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Iron Hearts on the Golden Planet (OOC, OPEN)

Where all OOC threads for RPs that will take place within the Worlds of Technology will go.

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DaughteroftheFlame
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Iron Hearts on the Golden Planet (OOC, OPEN)

Post by DaughteroftheFlame » Thu Oct 10, 2019 3:45 am

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The Deserts of Valen
Space. The Final frontier. For Humanity, it was only the beginning of their journey. As they ventured into the vast emptiness of the Universe, they brought with them a determination to make sure they overcame and understood every obstacle in their path. The first obstacle was the process of colonizing new worlds. Humanity has only just conquered their Solar system, and their first out-of-system colonies are being established.

As they are so far from Sol however, it was inevitable that conflict would take root as it always had. Vast companies, Pirate groups and Military organizations soon formed, each having their own goals to seek out on these fresh colonies.

One of these was a vast desert world, once theorized to be a grand Ocean from the massive skeletons found buried in the Sand. Here, the birth of a new occupation would take place. Here, the Pilots would find their calling, and their legend begins.
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Code: Select all

Character Name:
Age:
Gender (Optional):
Appearance:
Specialization:
Faction:
Mecha Type:
Mecha Appearance:
CS details:
Character Name - Simple enough, though try not to make names too long. If they are, include a nickname if possible.

Age- There is no limit to age, though do keep in mind that an Old man who can barely walk would need their Mecha to compensate for that fragility. Youth also means less experience generally.

Gender- Also simple, though you don't need to include this if you feel it is not needed.

Appearance - Pics or Descriptions will do here.

Specialization - Pilots are required to be skilled in many areas, though generally, a few specialize in a few skills. Choose either one skill you are especially good at or a couple you are above average in. (Range, Reaction time, Stability/mental strength, Engineering, Leadership)

Faction - Pilots can work on their own as Mercenaries, so this can be filled in as 'independent'. Otherwise, they can work for a variety of Factions. The list is included in the next Spoiler.

Mecha Type - There are a few types of Mecha currently available. Scout (High speed, low armor), Gunner (More weapons, lower speed), Knight (More armor, lower speed), and Support (More unique equipment, lower combat ability overall). These are not set in stone, and can even branch off into more specialized areas.

Mecha Appearance - As it says on the tin, detail your Mecha's appearance with words or a picture. Keep in mind that Mecha need to move at high speeds via flight or other means, otherwise it might as well be useless on the desert sands.
Factions:
Here are a list of Factions taking part in the Colonization of Valen:
  • United Nations Colony Command (UNCC): The government arm dedicated to managing the colonization and management of new worlds outside the Sol system. Until recently, they were rather in control of the situation, but the piracy problem, as well as Corporations butting in, has weakened their power. Still, they are rather formidable and generally reward Pilots with a decent amount of money and heavily regulated but safe gear.
  • The Pirates of Valen: While not unified in the slightest, the Pirates of Valen have developed many unlicensed settlements outside of UNCC controlled lands, and often raid the smaller settlements the UNCC controls for loot, money, and just a lust for violence. As there is no central power behind them, a UNCC coordinated assault usually routs them, though they just appear elsewhere in defiance. As a Pirate Pilot, you will be wanted by the UNCC and the Corporations you happen to annoy, though the reward usually is vast amounts of money and loot from your conquests. Rewards vary between Pirate nests, however, and the black market is very limited and not very reliable for new gear.
  • Royal Crown Industries (RC): One of the first megacorporations to expand their profits into the new expansions into the Solar system, Royal Crown is a rather well off company with some influence in the UNCC. However, the UNCC also happens to regulate RC as much as they can get away with, with the two often butting heads in politics. With the new expansions outside the Solar System, Royal Crown uses their vast wealth to send their own establishments onto Valen and others, seeking to exploit the vast amounts of oil and other undiscovered materials detected on the planet. Working for them is sure to earn you vast contracts and money, though their gear is more expensive and they often don't inform you of certain details. Their gear is mostly safe, but as RC seeks to work around regulations by UNCC often, they can come with some nasty surprises for a reckless Pilot.
Technology:
  • After Mars was fully colonized and officially recognized as a Nation among the United Nations of Terra (UNT), Humanity took the next step forward in their technology. Magnetism was used nearly everywhere as more and more of the Sol System was colonized, and better propulsion technology and streamlined ships lead trips between planets that used to take weeks (Terra time) to become mere days or even hours. Farming grew more efficient with Hydroponics and Genetically enhanced crops and cattle, and terraforming techniques started to surface for the public.

    Weaponry evolved as well, as it came naturally, though at first they were hardly used aside from dealing with the first Space Pirates. Railguns were no longer experimental but just expensive, Coilguns were moving into the experimental stages and even Hardlight was being tested for its use in shields as well as walkways or walls. With the colonies of the Sol system revealing a new material, known as Golden Sand by the public, power issues became a thing of the past as Golden Sand turbines showed matching or even more output than nuclear sources.

    By far the largest deposit of Golden Sand ever discovered was on the desert world Valen, and the UNCC of the UNT was quick to send ships there. By this time, the idea of Mech suits powered by Golden Sand turbines had become common, but until Valen was established there hadn't been a need for them...until the first Pilots appeared.
Player List:
  • David Conner and the Lionheart (Ninmast)
  • Kane "The Lich" Linnon and Casey the Dog (ColeslawEnthusiast)
Last edited by DaughteroftheFlame on Thu Oct 10, 2019 5:35 am, edited 2 times in total.
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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by ColeslawEnthusiast » Thu Oct 10, 2019 4:11 am

Character Name: Kane Linnon, AKA The Lich
Age: 29
Gender (Optional): Male
Appearance: Thin and lanky, but not overly so. Still well muscled. Thin face, with a narrow chin. Brown hair and green eyes. Distinctive scar down the length of the right arm. Combat rig looks like this:
https://d1s0ws440m13mk.cloudfront.net/o ... 11c1a3.jpg
Specialization: Stealth/Long-range shooting.
Kane wields several anti-armor weapons focused on bringing down the emerging mech pilots. He spends most of his time outside of QC, but can embark when needed. His weapons and other gear, along with QC's, are listed at the bottom of the post. Kane was raised on Neptune, in a space station close enough to harness the planet's natural gravity. As a result, he is roughly three times as strong as he would be if he were raised on earth, and can match those bigger than him in hand to hand combat. This gives him a unique blend of speed and strength rarely seen in other humans. He was put on several machines and drugs in order to stay alive for the first few years of his life. After that, he was strong enough to stay alive on his own, building strength through his fairly hostile conditions. At the age of 19, he started building a robotic dog in a storage room, then a garage, then a warehouse. He then joined the UNCC at 23, going through several months of training, and then years of special operations. After a botched assassination, he learned that the target was not a criminal, but simply about to expose his superior's corruption. after learning of this, his squad began to mysteriously disappear, often turning up dead days later. He deserted, and is now working as a private contractor willing to do just about anything for the right price.
Faction: Independent
Mecha Type: Scout
QaCc Mk65 (Pronounced Casey) is operable without the help of his pilot. He was built from the ground up in a storage room, and when he got bigger, a warehouse. He's modified regularly, and each instance is the next Mk, or version. He follows orders without question, only disobeying orders when he predicts Kane's chance of survival to be less than 5%. QC is equipped with an AI that acts similarly to a dog, down to gait and mannerisms, but he can speak one-hundred-and-two languages. He is roughly the size of a small house when on all fours. He is equipped with a 240mm railgun, which was added at Mk23, signifying his transformation from a large retriver to something more similar to a wolf with a gun on it. After that, claws big enough to bisect men were added at Mk34, Cloaking ability at 38, antithermal smoke at 42, and thermal/tracking systems at 47, among other things. He also acts as a sort of mobile armory for Kane, being home to a great many different rifles and other weapons. QC is capable of brief flight, but to any watching, it would be more like a jump. Onboard stabilization computers allow QC to move at speeds upward of 300 miles per hour while maintaining a comfortable atmosphere for any inside., but in space, that speed jumps to 3000 miles per hour, As QC becomes more of a fighter craft than a robotic dog.

Mecha Appearance: He is similar to a dog the size of a small house, with a hatch on each side for Kane to enter through. The railgun is on the "back" of the dog, folding in and out when needed. He does have a "head", which is used for little more than expressing "emotion" and maybe tearing those stupid enough to get close to shreds. He is mostly metal, but joints are covered with flexible armour to protect them.

Weapons and equipment:

Kane

PAC (Personal Atmosphere Combat) Suit
This combat suit allows Kane to utilize his gas grenades to their fullest potential, and can clear itself of dangerous gas in seconds once a patch* is used. It is also capable of administering limited medical aid to the wearer, including forcing the wearer into a comatose state to preserve life when badly injured.
*Kane has several patches that he can use to seal leaks in the suit

KRV Variable Rifle
Capable of switching between various calibers, able to fire almost any round. If a magazine is (somehow?) loaded with different calibers, it will take a moment to reshape the chamber to fire the new round. It can fire nearly any cartridge, including shotgun shells and .50 caliber, both AE and BMG, along with many other types. It also has an underbarrel grenade launcher, capable of firing many different types of grenades, and even 40mm shotgun shells.

KR45 Handgun
An excellent handgun, with a ten round magazine of .45 caliber. Not much else to say about it.

The Multi-Tool
Two feet of plasma within an electromagnetic field, sharpened to a blade. Also has a cutter mode for getting through tough objects and materials.

Cloaking
Kane uses photoreactive panels to bend and shape light around himself while also not becoming blind.

Variable Imaging
Thermal/EM/Echolocation*/Night Vision
*Echo vision mode emits high pitched ping sound every five seconds.

Grenades/Ordnance
EMP Grenade (3)
Gas-Nonlethal* (3)
Gas-Lethal* (3)
Antithermal Smoke (3)
HE (3)
Thermobaric charge (2)

Jump Kit
A set of jets affixed to Kane's lower back that allow him to execute advanced manuevers and run on walls, as well as double jump.

*Nonlethal gas causes nausea and delirium when inhaled, Lethal causes delirium, convulsions, and death.

QC

240mm Sniper railgun, accompanied by a .50cal Anti-Personnel gun

Obscurant/Antithermal smoke
Smoke that obscures vision and confuses thermal systems by heating the surrounding air to the human body temperature of 98.6 degrees Fahrenheit.

Claws
Foot-long metal blades at the tip of each robotic toe. These can dig into the ground to allow a stable platform from which to fire the railgun

Cloaking Module
QC uses the same methods as Kane in order to stay out of sight.

Tracking ability
QC can pick up traces of odors and other signs that humans may miss, and can track better than a real bloodhound. Tracking ability dulls as the signs get older.

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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by Ninmast » Thu Oct 10, 2019 6:31 am

Character Name: David Connor

Age: 24

Gender: Male

Appearance:
Image
Specialization: Engineering
Connor is a very skilled pilot, but his real talent lies in innovative technology. There's not hardly a thing on his entire mech that he hasn't at least tweaked, and he is skilled enough to adjust parameters on the fly and quickly execute field repairs. The extensive work on his machine lends him an intimate knowledge of its every circuit, and he operates it like an extension of his own body, including tracing down trouble areas through precise insight. This doesn't just stop at the Lionheart, however. Leave him alone long enough with any sufficiently curious piece of tech and he'll break it down, reassemble it and tweak it, coming to a full understanding of it regardless of its complexity.

Faction: Independent (Formerly UNCC and still his preferred contractor)
Connor, like his father before him, served as a combat officer in the UNCC, but quickly realized how little the military was going to allow him to tweak and modify "their" equipment. He understood the reasoning, but every time he took a hit he knew he could have modified the machine to avoid, every time his military-mandated rifle failed to bring down an enemy, his frustration with what his machine COULD be grew. And so, being of sizeable family wealth, he bought his machine from the military outright, and when it came time to renew his service agreement, he opted not to do so, parting honorably and decoratedly from formal service.

And then promptly entered it again as an independent mercenary, using funds from that and his own to begin modifying the generic grunt mobile armor into something distinctly more unique.

Mecha Type: Technically classified as a Scout, the Lionheart is heavily modified by its pilot, favoring enough flexibility to be prepared for any encounter and dangerous at any range, supported by upgraded scanners to supply the greatest power of all, knowledge. It sports a beam rifle for mid to long range engagements, an energy sword for close range combat, a shoulder-mounted plasma cannon for heavy fire and a shield for added defense. The focus on beam weaponry keeps the diverse loadout surprisingly light, keeping the Lionheart quick and nimble whether in the air or on its feet, especially with its additional overboost thrusters.

Specifications:
Height: 16.2m
Base Weight: 37.2t
Full Weight: 50.0t

Power Source: Ultracompact Fusion Reactor

Armor Material: Titanium Alloy with Graphene-Kevlar Weave underlayer

Equipment:
Flight Pack - Additional thrusters and fold-out guidance wings
Overboost Engine - An oversized thruster installed in the back, used in conjunction with the flight pack but can also be used without it for sudden high bursts of acceleration
Probability Analysis Matrix - An upgrade to the analytical computer that gathers battlefield data and predicts most likely movements

Armaments:
Charged Particle Beam Acceleration Rifle - Understandably confused with a laser rifle, and referred to as a Beam Rifle for simplicity, it is effectively a weaponized particle accelerator, utilizing electromagnetic fields in conjunction with a particle beam to ionize atomic particles, then accelerate them at near light speed (hence the confusion with a laser) at the target. These particles have tremendous kinetic energy which they impart to atomic matter in the target, inducing near-instantaneous and catastrophic superheating at the surface, and when penetrating deeper, ionization effects which can be especially detrimental to electronics in the target. Though this transference of energy is another commonality with lasers, lasers lack kinetic impact, but also lack recoil. The high energy demands of such a weapon and the lack of space for a proper reactor necessitates an external battery pack, exchanged like a magazine in a traditional projectile weapon, that can power the capacitors for about sixteen shots before being drained and needing to be recharged. The Lionheart has two charge ports holding two additional magazines and allowing spent ones to be recharged from the suit's reactor, but it's faster and more efficient to recharge them at a base facility.

Energy Sword - One of the simplest utilizations of plasma weaponry of the modern mechanized era, the energy sword sits in a recharge rack on the Lionheart's back opposite the plasma cannon when not in use. When activated, it creates a gout of plasma within an electromagnetic field that gives it the length and general shape equivalent to a sword blade. Exclusively a close-range weapon, it is in exchange extremely energy efficient for a plasma weapon, and the ability to put 45,000F degrees of heat directly against a target's armor cannot be underestimated in value. There is no known physical material that can survive such heat, turning it into a modern vorpal blade that can only be stopped by an opposing electromagnetic field.

Plasma Cannon - This heavy cannon is hard-mounted onto the Lionheart's left shoulder just behind the shield when the latter is in its passive position, on a joint that allows it to point upward and hang on the back when not in use. It ignites argon gas into plasma, then uses an invisible laser to ionize a firing path for the resulting ball of death as it's accelerated to relativistic speeds via positive and negative diodes. When it hits, the blast is comparable to a small nuke, including the electromagnetic pulse and high energy x-rays, but without the lasting nuclear fallout. Its energy needs demand that it be powered directly by the Lionheart's reactor, and its punch requires the Lionheart to crouch or otherwise secure itself to safely fire it. It also requires a brief charge time each shot, and can only fire about half a dozen shots before needing to cool or risk damaging its internals. In exchange, it is an immensely powerful weapon on par with a heavy artillery piece, ideal for dispatching hard targets reinforced by heavy defenses such as bases, bunkers and heavy emplacements. By comparison, few are the mechs that can remain operational after a direct hit.

Heavy Shield - This is a hard-mounted shield of titanium alloy and laminated Kevlar. Shaped like a kite shield, it is mounted into a rail on the Lionheart's left arm. When not in use, it rests over the left shoulder like a medieval mantle, but when needed, it can quickly slide down and lock into place on the forearm. This allows the pilot to free up his hands if necessary without completely giving up the shield's protection. It excels against solid-round munitions and physical attacks while still retaining moderate effectiveness against most energy attacks given Kevlar's high resistance to extreme temperatures and energy transfer.

Mecha Appearance:
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Last edited by Ninmast on Tue Oct 15, 2019 2:31 am, edited 1 time in total.
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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by Raptorman » Fri Oct 11, 2019 10:41 am

I will be putting together a sheet for this as I mentioned on the discord. The raptormech shall be glorious

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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by ColeslawEnthusiast » Fri Oct 11, 2019 10:46 am

Raptorman wrote:
Fri Oct 11, 2019 10:41 am
I will be putting together a sheet for this as I mentioned on the discord. The raptormech shall be glorious
A raptor-themed mech sounds badass. Looking forward to seeing what you've got in mind.

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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by Darkblade » Sun Oct 13, 2019 1:26 am

Name: Tyr Faust
Age: 32
Gender: Male
Appearance:
Image
The left eye is a cybernetic creation that Tyr had installed while working on the SAINT Operating System. It has other functions other than that of a normal eye, even acting as a ‘key’ to his custom Azure Saint unit.
Specialization: Enhanced Reaction Speed and Mental Processing Speed
Faction: Faust Industries is an Independent Contractor.
Mecha Type: Azures are General Purpose (equipment determines it’s role), The Azure Saint can comfortably fill Gunner or Knight roles with it’s upgraded weaponry.

Mecha Appearance:
Image
The Azure, a General Purpose Mobile Weapons Platform. The current top of the line model sold and used by Faust Industries. The Azure Saint however is an experimental upgrade of this all round workhorse, using technology at the bleeding edge along with the secretive Saint Operating System that is piloted by CEO Tyr Faust himself.

Saint Operating System
Azure Saint’s trump card so to speak, is the realisation of man and machine working as a single entity. A concept that has enticed science since the times of the first automobile, and through experimental technology Faust has brought into reality. While he originally intended it to be a device no larger than a helmet, it ended up requiring to be incorporated into the cockpit itself.
The system utilises quantum entanglement with pilot’s brain, allowing both to process information at an accelerated rate. This benefits the pilot with an increased reaction capability, as their brain is directly receiving stimulus via entanglement.
The process is however dangerous, each SOS requires an inordinate amount of time to calibrate to a single brain. Even then it causes side effects, linking pathways in the brain that are normally separate.
The only Azure with an SOS (aka Azure Saint) is that piloted by Tyr Faust, who has currently exhibited a reduction in their emotional range though even outside the machine shows heightened reaction time. Brain scans suggesting the emotive centres of the brain are being utilised by other parts of the brain for processing.

Twin-Tailed Thrusters (3T)
While initially thought of as thrusters, these are actually massive heat vents. The Saint system generates so much heat, that the force at which it needs to be expelled at is indeed enough to generate thrust. The heat plumes being such that they mask the smaller normal thrusters that are housed alongside them which generate the majority of it’s forward momentum. The coolant particulate used within the heat sinks flakes off constantly and is also ejected through these vents, giving a rather interesting wing effect of constantly shifting hue. In high enough concentrations it can interfere with the speed of sound waves, corrupting the results of radar and communication systems. While not as effective as actual dedicated jamming techniques, it’s a useful byproduct none the less.

Weaponry
As the Azure by nature is a general purpose unit by design, the Azure Saint has inherited much of that philosophy. Taking various mix and match weapons into the field depending on the nature of the mission, though Faust has seen to it to equip some unique weapons to the Azure Saint. T Each of which are a prototype, as Tyr grapples with applying Hard Light Technology into weapon design rather than shields.

Melee Options
Gáebulg
A long composite alloy shaft, it utilizes plasma technology. Emiting a series of protrusions along the shaft, allowing a single thrust to turn into a fatal blow. It’s notably designed to be used in both melee and ranged combat, as it’s been balanced to be thrown like a javelin. Should it be deemed necessary the Gáebulg can also be remotely detonated by forcing a plasma overload though this would obviously destroy the weapon.

Caladbolg Anti Material Sword
To overcome the general flaw of cutting, Caladbolg is designed more akin to a chainsaw. For while most of the sword appears to conform to conventional design the edge is a series of blades that are accelerated in from the point to the hilt before returning to the top internally.
Much of the internal section is designed to maintain the sharpness of these teeth blades. Ejecting teeth that are beyond it’s ability to repair. New teeth can be loaded into place akin to a rifle magazine, with the individual loading done fully autonomously.
Particulate matter sprays downwards from the cut, and can be extremely dangerous to those below. The refraction of so many fast moving blades blurs and creations an optical illusion of the colour spectrum akin to a rainbow as it sails through the air.

Azure Model Defense Knife
A melee option for the Azure line, it’s a simple sturdy alloy knife designed to get between panel gaps and hopefully cut something vital. Tyr felt a no matter how powerful weaponry gets, one shouldn’t go anywhere without a knife.

Ranged Options
L.V.R - Luin Variable Rail-Cannon
LVR has a variable chamber in which the ammunition can be placed for firing. Using mechanical and hardlight means to shift the rails and chamber to accommodate larger payloads comes at the price of energy. While in it’s Railgun state it could fire eight rounds without need of a new energy pack, in fully extended Rail-Cannon state this drops to a single shot.

Azure 120mm Assault Rifle
Standard armament of the Azure Line, simple to manufacture and competitive on the battlefield. Faust felt he ought to ship Azures with a weapon, to keep the clients from complaining. Adding it to the Azure Saint’s loadout as more a backup, as the LVC has limited shots and is very experimental in nature so having a trustworthy gun should suffice.

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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by Ninmast » Sun Oct 13, 2019 2:24 am

You might be approaching too much Gundam with your stuff, Darkblade.

For example:

I got the impression Daughter wanted us to choose from her specific list, and choosing two would mean you're only above average in them.

Gunner and Knight both sacrifice speed, one for more guns, one for more armor. To have both as you claim (since armor isn't something you can exactly swap out unless you're using some sort of super adapter) would render you incredibly slow when trying to fulfill a gunner role, and would still be slow if you were only trying to be a knight role, which would assume you were dropping most of your weapons.

The L.V.C. might be entirely too gundamy for Daughter's tastes, we'll have to see, but I'm fairly sure that hardlight is both an extremely new and thus limited technology in the setting from what I've heard, and also really doesn't work like that. In fact, in general, you might be taking hardlight too far.

On the other hand, the Saint system, if these are piloted like ACs, may be completely redundant, as Armored Cores use Muscle Tracer technology, making them piloted, ironically, more like G Gundam mobile suits than a traditional cockpit.

Of course, all of this is up to Daughter, I just thought I would comment as I've done for others.

* * *

All these people adding extra stuff to their sheets makes me wonder if I should do the same. Usually, the Lionheart has a much longer sheet, nevermind Connor, but I'd tried to stay within the shorter, more limited sheet Daughter had used. DotF, if you want me to expand my sheet, just say so.
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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by Darkblade » Sun Oct 13, 2019 3:14 am

I'm not claiming both gunner and knight at the same time, a general purpose unit that's defined by it's load out means if I bring on the weapons I'm effectively the gunner. If I take fewer weapons I'd be opting for the knight. Put an or in there to better highlight that. While one can't snap armour off and on in combat, you could change armour configuration before a mission. Assuming there isn't a purge armour function, of course.

As for Tyr's reaction speed and mental processing power, one is the effect the other is the reason for said effect. He has heightened reaction time because of his brain's processing speed.

As for an experimental weapon utilising hard light being too gundamy.. umm you're using a beam rifle.

As for the Saint system being redundant, even if the units we use utilised Gs Motion controls the system would still be useful.

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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by Ninmast » Sun Oct 13, 2019 4:36 am

A beam rifle isn't hardlight. It's a directed energy weapon.

Personally, I'd say Azure Saint sounds more like a Knight. Yeah, I get that you're a general purpose and supposed to be able to change role depending on what you're bringing with you, but your choice of equipment is pretty limited. 60% of your options are melee weapons of subjective worth, the other 40% are ranged weapons that are either very limited in resources or a cheap stock rifle, and none of it is support or otherwise supplementary. There's no armor module, no sensor module, no expanded thruster array module, no heavy artillery module. As a general purpose, yes, you COULD fill other roles besides Knight by choosing different equipment before a mission ... except you don't actually have much in the way of equipment options.
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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by Darkblade » Sun Oct 13, 2019 6:17 am

I kept it to the things Faust Industries manufactures and those Tyr is likely to choose, as it was already becoming war and peace.
Though I could write up on every module possibility of the Azure line, then on the modifications that the Saint has that makes it different than the basic unit.
Beam tech is gundam thus more gundam than adapting the setting's hard light.

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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by DaughteroftheFlame » Sun Oct 13, 2019 6:36 am

No need to expand your sheet Ninmast. After all, this is just to start.

Also, Hardlight isn't the same as energy weaponry. Sure, you could make a blade of Hardlight, but it won't cut anything with the current tech level (Plasma blades exist but are still being refined to be safer and not overheat so quickly).

Mixing classes generally means that you have an even split of weapons and skills between them, like with Gunner/Knight you need to have equal skill in both areas. General Purpose units do this well, but your specific Azure would need a bit of tweaking to truly be a mix of the two. Armor can be changed before battle (or mid battle if you went with an experimental 'armor purge', though that is expensive and requires a contract with RC industries or the UNCC).

Though as Ninmast said, expand your equipment roster so you can fill multiple roles. Otherwise, the sheet looks just fine!
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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by ColeslawEnthusiast » Sun Oct 13, 2019 11:17 am

You guys: In depth conversation about Mecha classes and effectiveness
Me and Casey: (concern)

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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by Ninmast » Mon Oct 14, 2019 1:21 am

Haha, you've got nothing to worry about, we're just all nutters for mechs. Besides, we already covered you and Casey, remember? :xeyes:
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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by ColeslawEnthusiast » Mon Oct 14, 2019 3:01 am

Yeah, I just hope a big ass railgun on a dog is enough.

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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by Ninmast » Mon Oct 14, 2019 4:44 am

Personally, I would have cross-mounted an automatic weapon for infantry and AA purposes, plus a couple missile pods. Also some fold-out plasma blades on the side for a running strike attack. Nothing bites an ankle like 45,000-degree heat slicing your mech's leg off.
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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by Raptorman » Mon Oct 14, 2019 8:03 am

I will be expanding this in the future with more in depth descriptions. This is just an initial draft.

Character Name: Cassandra Cressilia

Age: 22

Gender (Optional): Female

Appearance:
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Specialization: Resources. Cassandra is not the most remarkable mecha pilot out there. However, she has access to significant resources, financial reserves, and support staff courtesy of her family connections and the fact that her mecha are walking advertisements for her family's company Catalyst Corp. These connections lead to her access to one branch of top of the line weapons and gear.

Faction: Independent (Aligned with Catalyst Corp.)

Mecha Type: Gunner/Mobile Artillery Piece. While gunner is likely the technically correct classification, the Gigantosaurus could also accurately be described as a mobile artillery piece of great size and power. The Gigantosaurus features three distinct modes in which it can operate. The first, is purely ground based, and carries an impressive array of weaponry. The second, is a lightweight and mobile airborne mecha that employs high speed and light energy weapons primarily as a scouting craft to assist in locating targets for bombardment. The third mode is when both of the component pieces are united together as a single mecha. In this mode it is capable of flight, though not at particularly high speeds, and is able to bring to bear its impressive arsenal from the sky as well as the land.

Cassandra also can be accompanied by a pair of other mecha, also products of Catalyst Corp. The Turterror is similar to the Gigantosaurus, a heavy weapon platform in design, but one designed primarily to take a large amount of abuse and remain functioning. The Tyrant is a multipurpose mecha, that can serve a variety of roles depending on what it is outfitted with.

Mecha Appearance:
Ground
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Air
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Combined
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When the component pieces are fused together the Gigantosaurus takes on an almost draconic appearance. It's arsenal of weapons descend in order to be primarily slung beneath the wings.

Turterror
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Tyrant
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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by ColeslawEnthusiast » Mon Oct 14, 2019 10:13 am

I feel like a 240mm wide hole in one of those wings would drop it straight out of the air.

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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by Ninmast » Mon Oct 14, 2019 10:49 am

That's why aerial recon planes make it a point not to stick around in range of big cannons.
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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by Darkblade » Mon Oct 14, 2019 11:29 pm

Well I'll be editing the hard light weapons at some point today, and over time I'll insert the various builds that the Azure Line has and how the Saint unit uses them if it even can due to some parts likely not being able to fit alongside the SOS and 3T physically. Though for the most part an Azure and the Saint unit should be able to equip most of the same weaponry, armour and thrust configurations as that's the benefit of a standardised frame to build upon.

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Re: Iron Hearts on the Golden Planet (OOC, OPEN)

Post by Ninmast » Tue Oct 15, 2019 2:41 am

Seeing all of these super-expanded sheets, I couldn't resist any longer and elaborated on my own. Daughter, if you could give it another review now that it's got more information and make sure it all meshes, I'd appreciate it.
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