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Octavian Xalthir, The First Necromancer

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Xalthir
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Posts: 16
Joined: Tue May 29, 2018 1:54 pm
Gender: Male
Class: Necromancer

Octavian Xalthir, The First Necromancer

Post by Xalthir » Sun Jul 01, 2018 1:47 am

O c t a v i a n ﴾סּ﴿ X a l t h i r



By candlelight Xalthir wrote his notes, calm and steadied hand remembering years and years of practiced effort.Periodically he would stop and scan the page, judging his work, before continuing the task. There was a point where this was accompanied by a heartbeat. By life.

But he’d long given that up.

Now gloved hands that hid scars from glories past clutched a twisted wooden tool, and with it he scribed his efforts into parchment day after day. Sleepless. Serene.

For this is the path he had chosen, this is what he’d wanted all along.

A kingdom so entrenched in war that the bodies could not be burned fast enough.

That they piled up in mass graves with no end in sight.

And nobody knew what to do with them so infection spread claiming his father and mother through a plague brought on by a miasma leaking from the dead.

Hardly old enough to run the farm his parents had so long kept, he was forced to flee to the cities and join the local militia. A lack of physical prowess had him assigned to grunt work quickly.

Scrubbing floors, running water, doing laundry all numbed the mind and so it was during this time he found he had an affinity for books. When he was not on duty he would spend his money on parchment, ink and quill, and tomes of knowledge. Between battles and shifts he fought a different kind of war with ignorance and forged weapons of thought and decisive understanding. Scholarly pursuits of medicine, magic, and anatomy swiftly became his focus and after months of saving he purchased a textbook on the Arcana.

Life became study. Hours to days to weeks to years. Time passed in a blur, jobs changing from grunt to surgeon to soldier and eventually, after mastering enough of the magics to become self sufficient, a spellsmith for hire.

Four years after he’d started studying a letter came from Lord Yuridas of Yuldramar begging assistance with the problem of the dead. It seemed another spellsmith, in a farther reach of the countryside, was said to have been burning bodies in mass with powerful fire incantations. Though the service cost a small fortune, the Lord was desperate to ward off the plague.

Yridas was very surprised when Xalthir offered to remove the dead with no cost should he be allowed to take thirty of the bodies with him. Morbid as the request was, the Lord agreed.

Xalthir paused, grinning, he remembered this part well. The first time he’d sat down and really decided what he wanted to become.

Six months it had taken to uncover the secrets that life was not just sentience or cognizance. No, it was an energy, the energy of the soul and body and mind working in tandem. And much like Arcane energy, it could be manipulated.

All at once he’d solved it, the war and the dead. He could not only purge the plague but control it, weaponize it.

And so, in his letter to King Morbidai of his country of Vas’laran, he stated:

“The body after death is no longer useful to the modern man. But I have discovered something horrible and wonderful…”


At the top page Xalthir drew out ink and with practiced hands and artful, swishing calligraphy wrote: ‘The Necromancer’s Notebook’.


Necromancy:
Life-Force: The energy of death and life. It is everywhere and easily manipulated but it is much stronger when things are either dying or being born. It is possible to contain some of this in sacred metals and quartz, but why- I have no idea.

In order to cast spells in Necromancy, you must become effectively a channel for that energy. Using your soul as a conduit to transfer that Life-Force to the desired target. This takes incredible focus and effort as a slip will cause the magic to dissipate immediately.

There are five schools of necromancy.

Osteomancy: Manipulation of skeletons, bones, and calcium objects attached to the life form. The easiest form of Necromancy when done on something no longer living. By imbuing the bones with a simple command and some Life-Force you are able to get it to attempt the task. Due to the brittle nature of bones this is often best used for making improvised weapons, strike troops, or building things like bridges.

Pathomancy: Control of plagues and disease. This one is a harder art to master. It allows you to isolate plagues, diseases, infection, and such into a singularity of sorts by pulling out the Life-Force of the bacteria. You can then force this Life-Force into someone or something by touching them with that energy. Holding it is the best way to ensure it remains stable and does not disperse. Another use for this art is the ability to speed up or slow down the germination and rate of infection/progression of diseases.

Hemomancy: The manipulation of blood. With this art you can manipulate blood into a hypercoagulant or hypocoagulant based on what is needed. You can also manipulate blood that has been recently discarded from bodies, but blood that sits for more than an hour or so seems to be unresponsive, even when having Life-Force applied to it. This art has many undiscovered uses, I'm sure of it.

Thanamancy: The manipulation of 'death'. Within ten minutes of a creature dying, provided its soul has not left the body, it can be restitched to the corpse or to another corpse. This requires intimate knowledge of the entity to perform, but can result in some magnificent effects. I have only been successful doing this to small animals so far. Another peculiar property of the magic is that you can infinitely preserve a body by providing a little Life-Force every few hours or cause it to rot with different commands. This seems to only work on corpses.

Cadavermancy: The most 'typical' and recognizable of the Necromantic Arts. This is the manipulation of whole cadavers into semi-sentient creatures. They can be given simple tasks to complete which they will do until they run out of Life-Force. They seem to be controllable up to a mile from their originator and can also be mutated through Osteomancy and Hemomancy to have more functionality. If they are incapable of completing or performing the task they simply stop moving and release the Life-Force they've been given. I find that keeping more than four of them, human sized, active at a time takes an incredible amount of focus.
Weapons:
Scythe: A modified field scythe that is more suited for battle but still has the arched blade. Light weight with significant sharpness, excellent for tripping and piercing.

Greatsword: A large bone great-sword that seems to have been made dense through manipulation of magic. The weapon is unnaturally light and has a solid bite to it. Bulky and often left behind, it is still an option.
Stats:
Image
Age: 137
Gender Identity: Male
Height: 5'11"
Weight: 189lbs.
Build: Lean
Race: Undead
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