Name: “She” is known by many names, most prominently “Haatesrit the Great Ewe” or “Haatesrit the Lily Eater”; however she is known to use several aliases, including ‘Yuriītā Tomoko’ of Tashikana and ‘Lady Anira Brancaleone’ of Aradia.
Age: Unknown; appears to be a young lady in her early twenties
Race: Appears human; in actual fact, she is one of the K’thrannu, a Primordial Elemental from the dawn of the world itself.
Birthplace: The Anir Desert
Appearance: Physically, Haatesrit appears to be a beautiful human woman, easily one of the most beautiful seen even by the most experienced dandy or jaded nobleman. With fair pale skin, an ample bosom, long raven-like hair, sensual curves and a pair of penetrating bright green eyes, she is a fair sight for any man or woman to behold. Frequently dressed in fine silk and ornaments of gold and gems to accentuate her fair appearance, one would not be faulted for claiming her beauty almost supernatural in origin.
In fact, were one to make such a claim, they would be quite correct.
Haatesrit, better known as Lady Anira Brancaleone, may wear a human visage well, but in actual fact, she is as human as the ancient idols that once bore her image, long forgotten by any mortal of this world. She is one of the K’thrannu, one of the primordial spirits that were said to have ruled the earth in ancient times. As such, she can easily shed her human skin, transfiguring herself into one of many possible forms. Few have lived to relate to others the horrific sight of Lady Anira’s transformations. Those that have are held in asylum, incapable of describing what they have witnessed.
Fertility Goddess: Worshiped in ancient times as the desert incarnate, Anira in her prime was renown as a great beast, with mastery over the earth and skies of Anir. Though she has lost much of the power she possessed in ancient times, she remains a powerful being, and has control over local elements of the earth. Stone, soil, sand, wind and fresh water all respond to her command, and can be used to combat those who threaten her. In addition, she can assume her more monstrous form to defend herself. Her idol in ancient times was said to resemble a massive winged manticore, a sea of arms on her belly. However, she can also warp herself into a humanoid version of her idol form. Hunters and woodsmen have been known to eagerly tell stories of a lithe, thin humanoid being, with a great spiked tail, wings, and several arms emerging from her chest wandering through the forests late at night.
Primordial Deity: Anira may appear human, but in actual fact, she is as human as the desert she takes her name from. It is not known when or how exactly she came into being on this world, but the goddess claims to hail from the dawn of the world itself. She is well versed in secret things, even having a strong knowledge of the void. Her unnatural form however makes her unlike any being mentioned in grimoires discussing demons of the void. She is unable to be harmed by most human weapons, requiring silver weapons or magic even to scathe her. She can heal from injuries rapidly, but requires a steady supply of food to fuel the bulk of her abilities. Being an older being, she is unable to eat human food and can only subsist on raw meat. Preferably from human virgins.
Skin Walker: After centuries of presiding over mortals and millennia spent living in their midst, Anira is able to adjust her appearance to that of one of the mortal races, a necessary trait to conceal her true nature. She can assume the form of any mortal--living or dead--she has possessed, making her more adept at imitating humans and High Elves than other races. While sealed within a mortal skin, she cannot be detected by mortals or magic, though powerful demons and their ilk can detect her if they stand in close proximity to her. In addition, if she is in a skin of a race she is unfamiliar with, she will make unnatural movements or sounds, making her easily noticeable if in an unfortunate situation.
Equipment: Lady Anira can typically be seen in fine ornaments and gems when at ease at her estate, usually designed in the style of the ancient civilizations that once lived to the south of the Grey Coast. When out in public, she will wear fine gowns, customary of wealthy Aradians, along with prominent pieces of jewelry. Her favorite piece of jewelry, which she keeps nearby wherever she happens to be staying, is a headpiece, similar to the crowns of the old Pharaohs of that land. She also carries a golden ah’tswr, a ceremonial staff used by the ancient clergy of that land, which she can use to defend herself using a self-taught martial art.
“We are from an older time. A time when water did not flow, but clung to one's hand like glue. A time when flame had no heat, and the wind had no breeze. A time when the earth stood stark and bare to the veiled skies. A time when all darkness was an abyss unto itself. We are the K’thrannu, the Dead Gods. We have awoken from our long sleep, and are possessed by a great hunger. And we are pleased you share our appetite, human.”
In ancient times, Haatesrit was the fertility goddess of the Anir Desert. From her great temple housing her monstrous form, she was worshiped by the locals in the hopes of a prosperous harvest and healthy children. She was by no stretch of the imagination however a merciful goddess. According to the scant records now available to scholars, she was said to ritually devour the wombs of young virgin women or entire newborns before fulfilling the pleas of her followers. And they willingly gave these sacrifices, for good reason. The image of the 200 foot tall Great Ewe, her human face rising above her temple in wrath was a sight the people of Anir were desperate to avoid.
No one quite knows what drove this goddess and so many of her kind from power, but archaeological records claim a mighty figure emerged from the void, a host of his kind at his back, before they exterminated the entirety of the K’thrannu, destroying the bulk of their temples and scattering their followers across the world.
No trace was found of Haatesrit or the K’thrannu for centuries afterwards. Nations rose and grew, the bulk of their people long forgetting the shadow that had cast itself over the world. Small enclaves would gather at forsaken ruins in worship of the K’thrannu, but their worship was long banned, and their followers few in number. All that changed however when an enterprising merchant found a particularly entrancing maiden for sale in the Tashikana marketplace. The woman had been captured by city guardsmen, leading a small cult in its worship of the K’thrannu. Ever eager for a new woman to be placed under his thumb, Hideki Murakawa eagerly purchased the young woman, believing her to be little more than a disobedient nobleman’s daughter.
From the start, it was clear her new master was no ordinary human. Murakawa was different from most of his kind. He was elegant and cunning beyond the wits of most men, certainly. But what made him truly appeal to her was his unending hunger for power and domination. Though he was gentle but firm in his demands, no task he ever asked of his servitors, apprentices or slaves ever seemed enough for him. He was patient and controlled, but beneath this was a thirst for mastery over those around him. A hunger the ancient goddess shared. After several months in his service, she unveiled her true form, confronting him and demanding his loyalty, offering power and wealth in return for his service to her and her brethren. Murakawa readily accepted, using his wealth and influence to protect her followers, and after some years, she became impressed by his display of faith, and offered to make him the avatar of the K’thrannu’s remaining power. Again, Murakawa accepted, his willpower readily containing the surge of ancient strength within his being. After a quiet marriage and a mutual vow to further one another’s goals and schemes, the two parted. Murakawa to return to his estate and holdings in Tashikana, and Tomoko for distant shores.
It was some months later when she encountered a group of Aradian merchants in a port city far to the north, among them a young noblewoman of House Brancaleone. Tomoko joined the lady’s ship, offering what money she had left for a voyage to Aradia, but the journey was not a tranquil one. The ship’s crew soon found themselves ravaged by disease, and the ship eventually ran aground off the northern islands of Aradia. Rescuers from the noble houses soon came upon the ship, finding only a handful of sailors still alive, along with Lady Embrissa Brancaleone. The noble lady claimed she had only narrowly survived her illness, but her friend Lady Tomoko had fallen overboard when the ship crashed amid the rocks. No sign of Lady Tomoko was ever found.
Six months later, Lady Embrissa Brancaleone renamed herself Anira Brancaleone.