Across the night sky falls a jagged and gnarled sphere of white hot space rock, a streak of brilliant resplendence in the twilight. It’s crash across the mountain’s peak causes the world to rumble and all manner of man and beast to tremble in fear that the end is near. Night ebbs away, leaving behind not the end of the world, but the start of a grand journey. Dawn came and went but the light didn't leave us for more than a day, the brilliant glow of the impact crater burned across the western horizon.
This falling star is a symbol of change. Literal change, and greater wealth seeing as well as the ore you can mine from this space rock would set you, your children and your children’s children for life. Meteor mining is nothing new and every man, woman and child be they fueled by greed, need or a thirst for adventure will be racing to make a new life and a name for themselves. The Impact was just the starting pistol setting things in motion.
And none are quite so eager to reach the finish line as the Prometheus Mining Corporation. To this end you have been gathered in the Aquila Lodge House in the town of Valler’s Deep by the corporation's leader. You, dear roleplayers, are to be the Prometheus Corp's claim team; to battle the wilds, and every beast and competitor in your way to plant your flag for fortune and fame. Two weeks have passed since the fall and Prometheus and their competitors have been getting the word out and gathering supplies and personnel to try and be the first to reach the rock.
Valler’s Deep is a city betwixt the forest where massive areas have been cleared out by the lumber business. Mid-sized in scale with buildings pressed close together and resting over a network of aqueducts. One of the most noteworthy buildings is the Aquila Lodge House; a meeting house, tavern and inn all in one where business and merriment are conducted in equal measure. Upon the horizon you can see the mountain where the meteor struck and the thin plumes of smoke which still rise from it’s point of impact intermittently.
___The Skill Mechanics___
Skills work in the following manner; regardless of whether you are a caster, a warrior, a laborer or a background character your abilities are broken down into four categories.
At-will: At will are the skills you have and can use freely. They aren't as impressive, or as powerful as others, but they are reliable and you can dish them out all day. For a spellcaster these could be considered your cantrips. For a warrior this would be your swordplay essentials and the moves you’ve trained to their peak, or feats of exceptional marksmanship. Shapeshifting characters could turn into small shapes like birds, cats or dogs or make themselves look like other people at this tier.
Lesser: Lesser Skills are one step up from at-will skills. They allow you to dish out some extra damage, change the flow of things, or trip up a trial you're facing in a cool, but not over the top manner. These would be low level memorized spells in the vein of cure wounds or magic missile for a spellcaster, or beginner special techniques for a warrior such as rallying allies, performing a trick-shot or doing a cleaving attack for instance. Shapeshifters can turn into slightly bigger and stronger forms at this stage like altering a body part’s structure or coating a limb in a protective layer of stone or becoming a wolf or leopard.
Moderate: Moderate Skills are your heavy hitting abilities and your game changers. These are area of effect spells and heals, powerful bestial forms, and feats of inhuman strength and speed like throwing boulders and omni-slashing or turning into a rhinoceros or sabretooth tiger.
Greater: Greater Skills are your way of performing the impossible. The realm where mages contact entities of higher planes and powers which belong there. And where knights stand tall through devastating shots, and archers rain down hails of arrows. Where shapeshifters can choose to just be a t-rex or to convert their body into mist or metal.
Grand: Grand Skills are feats of godlike supremacy. Divine intervention, wish, a monk’s quivering palm technique and the like. This is the tier at which warriors slash through entire buildings or city blocks with an impressive roll or heave massive chunks of earth like the end of Ifrit's ff10 overdrive. The time and place where archers ricochet shots to create an arrow hellfield and thieves can steal the boots off your feet without you noticing while they hold a conversation with you. Where shapeshifters can become mythical beasts such as dragons and rocs or convert their body into mythical elements like mithril.
The amount of skills available to you will change over the course of the RP as your characters grow and improve. Before submitting your CS consider talking to us about the types of abilities you want to use. They don't have to line up with existing DnD or Pathfinder spells or 4e abilities, but those could be used as inspiration.
You can come up with some fun and unique stuff, just run it by us. And always keep in mind the WAY in which you utilize these skills is flexible, so don’t feel too locked up in what you choose. For at-will abilities they will simply happen, however for lesser and above we’ll be rolling a flat d20 roll to see how effectively you can perform them. Low rolls aren’t necessarily the end of the world, but high rolls can allow you to surpass your limits and pull off some really cool feats.
At the start you will have access to the following;
|||No Godmodding, Metagaming, Flaming, Spamming, Autoing... Basically don't do any of the stuff that would convince decent roleplayers not to roleplay with you ever again. Generally speaking be decent and follow the forum rules as well as the social rules of roleplay.
|||This is a friendly roleplay. If you have an issue with another player, or with the RP as a whole, bring it up with either Pad_Mayhart or GamerScribe
|||Communicate. If you have ideas, questions, concerns, or the like then bring them to light. We are more than willing to discuss things with you either one on one, or with the group. If you need to leave the RP either permanently, or just for a few days or weeks then tell us. Just keep communication open.
|||Keep your character in character and your OOC chat to the OOC. This stands for any emotional ties in either setting as well. If you get upset at someone's character action don't be rude out of character, and if someone upsets you OOC don't ruin the RP for other players. As in the previous rule please talk to your GMs and one another, preferably in a civil manner.
|||Lastly; please PM your CS to either Pad_Mayhart or GamerScribe and we will get to it at our earliest convenience.
Thank you, and have a pleasant day.
___The Character Sheet___
Code: Select all
Character Sheet [u][b]Demographics[/b]____________________________________________[/u] [b]Full Name: [/b] [b]Gender: [/b] [b]Age: [/b] [b]Race: [/b] [b]Class: [/b] [b]Appearance:[/b] [u][b]Skills[/b]____________________________________________[/u] [b]At-Will: [/b] ||| ||| ||| [b]Lesser: [/b] ||| ||| [b]Moderate: [/b] ||| [b]Greater: [/b] [b]Grand: [/b] [u][b]Narrative[/b]____________________________________________[/u] [b]Personality: [/b] [b]Background: [/b] [b]Reasoning: [/b] [b]Et Cetera: [/b]
Full Name: Full Name Here
Gender: Whatever your character identifies as
Age: How old are they?
Race: What race is your character? Some of the common races are Humans, Dwarves, Elves and Gnomes.
Half-giants, Beastfolk[beastfolk are treated in a manner befitting their heritage, meaning people will be wary of those derived from predatory beasts and better with those whose form is reminiscent of herbivores or generally good natured animals], Hellions[tieflings, cambions and half-demons oh my], Halflings, Changelings and Nephilim[descendants of angels, picture aasimar] are uncommon but can be played or encountered.
If you have a race you want to play which is not on this list present it to us and we will make a decision.
Class: Your 'class' is a title or defining trait about your character unique to them, as in some narrative RPGs; I.E.; Arcane Scholar, Sword Saint of the Southlands, Taekwondo Weretiger, Big Bad Evil Guy's Right Hand Man and the like. This should be a descriptor of who your character is and what they do, and the shorter, snappier and more catchy the better.
Appearance: You must provide a simple description of your character. You may also choose to provide a picture.
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Personality: How does your character think and act?
Background: Optional? Briefly explain your character's past and upbringing.
Reasoning: Why is your character taking part in this job or on this journey? It doesn’t have to be deep and meaningful, could just be ‘money’, but you need one.
Et Cetera: Anything you wish to add that isn't in the CS. A quote, a theme song, likes and dislikes or their overarching goal for example.